Call of Duty: WWII takes the series back to the semi-modern warfare of the Second World War for the first time since 2008’s World at War, but in abandoning the franchise’s increasingly futuristic trajectory, the gameplay has had to change. Exoskeletons and nano-bot-fuelled superhuman advanced movement is gone, which decreases player escapability. An arsenal of familiar weapon categories play to their expected ranges (for the most part), instead of the lasers and other bizarre sci-fi shooters of recent titles. Amid the return to a focus on shooting trumping abilities, I have some quibbles with what I experienced in the recent multiplayer beta.
Here’s a list of nine things that developer Sledgehammer Games should consider tweaking or changing before the final release of Call of Duty: WWII on November 3.
Source:: IGN -Reviews