Prey’s Mooncrash DLC randomizes its rooms and item placements to turn Prey into a roguelike experience, but developer Arkane Studios tells us some of that procedural generation was almost in the base game as well.
Speaking with IGN at QuakeCon 2018, Prey Senior Game Designer Ricardo Bare said that Mooncrash’s randomized room conditions were initially designed to be part of Prey’s campaign. They would have made it so different rooms along your path would have random states, like being on fire or out of oxygen.
Bare said it was ultimately scrapped before release because most players don’t even finish single-player games, so “it didn’t work quite well for a very longform game.”
Source:: IGN -Reviews